It uses 12-bit color, but with hex increments of 10 rather than 11, resulting in a much dimmer palette. The text uses 9-bit values, matching Dega, but the diagram is completely different. Meka also does not seem to account for the extra bit given to the green channel, so an identical value in red or blue is displayed differently in green, best seen with grays.Īs for the Sega Retro page, it has conflicting information. Meka uses 16-bit color for both consoles, resulting in values being interpreted as off-range colors.Emulicious uses 6-bit (MS) and 12-bit (GG) color, matching those found on the Wikipedia list.The latter results in half of the color information being lost, as each pair of values is interpreted as a single color. Dega uses 6-bit (MS) and 9-bit (GG) color.The Master System and Game Gear are listed as having 6-bit and 12-bit color depths respectively.Īs for what color depth each emulator uses: This Wikipedia page lists the palettes used for different systems, and is generally accurate as far as color depth goes. Emulators do the same, but each one has a different idea of what this color range should be, leading to the discrepancies shown here. They index each value to a position within a color range, and display colors based on what values they are indexed to. Like in older systems, both of those systems use indexed values to represent colors.
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